Showing posts with label Raider. Show all posts
Showing posts with label Raider. Show all posts

Sunday, 4 September 2011

Tomb Raider III - RX - Tech Mines Solution (Part 3 of 3)

Tomb Raider III - RX - Tech Mines Solution (Part 3 of 3) Video Clips.





MINE CAR UPPER LEVEL: Before using the crowbar to open the door at the end of the road near where you entered. Inside you will find a lead battery. And if you do not soon return to SECRET AREA # 1. If you follow the complete solution for the middle layer, the inner door will be opened. This is SECRET # 2 It is a mutation in, saving / power-up crystal, MP5 and Desert Eagle clips. Go up as you came and safety drop to the floor. Now go toabove the level of my car. Driving the car on a hill and mine on the opposite side. Do not brake for the corner or will not be able to get up fast enough to jump the gap. Duck under the beams and exercises. Next to a cave where the car stops. Remove the torches in the snow in front of the left bank. Jump over the winds. Insert the battery into the opening on the side. Climb to the top starter on the platform (with views of the arm) and use the winch, so it works. This reduces the yellow submarine. Nowcomes the hard part. In the pool deck under twenty, there is only one yellow light on the wall. Dive and swim toward the light and switching directly to his right. You can climb up here to get some air and heating. Now, jump into the water again and found swimming under the boat, where you can climb into a hole. We are in Medipak large. Now you're a small opening between the two lights on the wall below the secondary objective. Swim through the opening...

Tags: Tech, Mines, Part

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Tuesday, 31 May 2011

Tomb Raider III - RX - Tech Mines walkthrough (part 1 of 3)

Tomb Raider III - RX - Tech Mines walkthrough (part 1 of 3) Video Clips. Duration : 9.38 Mins.


Objectives: To get to the heart of the mines to the car my way. Ride one of the three cars through the different areas of the mines. In a space that you get a crowbar to help you, a battery. In another attached a winch start. Use the battery and runs in the third section of the starter to fire the wind. This leads to the excavation site and exit to the Lost City of Tinnos. Climb out of the elevator shaft and crawl until you can stand. Now you are in a squareCorridor with three automatic doors. If you continue to walk to go around in circles forever. Instead, refer to the drawing. As the first exit crawl space, you see a closed door on the right. Go left. If you marked step in the field of 1X ground in the photo, you hear a door closing somewhere else, this is the third port (D3). Walk to the corner and turn left. As you step forward (2x), the front door (D2) is open. Go ahead and around the corner. If you stepforward (3x), the front door (D3) is open. In the process the crawlspace second focuses on the right wall. When you go to the door (and step-by-4x) the door at the start (D1) is open. Go around the corner, forward through the long corridor with no doors, and behind the next corner. Now go back to the beginning. (The door on the left, D1 is the first scan.) Walk a few steps forward (1X). You will hear the third port (D3), close again. Turn around and back through the corridormore ...

Tags: Tech, Mines, Part

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